swtor crafting skills. Once you have reached the required Artifice level, the schematic for these crystals can be purchased directly from the artifice crew skills trainer. swtor crafting skills

 
 Once you have reached the required Artifice level, the schematic for these crystals can be purchased directly from the artifice crew skills trainerswtor crafting skills  For direct usefulness you have either Synthweaving and Artificing for crafting, Synth will make your armor, Artifice will make your lightsabers/mods, and your sheild generator/ focus (offhand item), for both you will want Archaeology, this gathers your basic components

Posted December 15, 2011. Coilspun. 0. So, Crew skills are essentially useless now. I currently have 10k at my level Its all going to crafting. To get the most out of your adventures in the world, Scavenging and Bioanalysis will allow you to gather from any Strong or higher droids and creatures in the world in addition to gathering from nodes but this only works well if you are planning on leveling other characters. Came back after a long hiatus. When I started crafting, I hit the forums to get a little bit of knowledge before I went off. You get the component by RE’ing any crafted premium (green) or better, non-modification item, i. Trying to decide which crafting skills you should pick in SWTOR? This video covers what types of items each crafting skill can craft, the pros and cons of ea. Alexisshade said: What Mithros said but since you are making MK 3 Universal prefab you will need a high-level crafting skill for both and you might be tempted to try and use one character to do it. Each crew skill can craft different types of war supplies. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be. ago. Ignore the above poster. What would be the best crew skill combination for a Mercenary Bounty Hunter?. Synthweaving is usedthe other skills. No I don't want to be unique. Send your companions on some missions to gather materials, and then craft away. Posted May 18, 2012. You can do that, but you would start over every time. 3 this slot will be of the same level/craft rank (1-6) as the item. You are pretty much limited to force user armor (light, medium, heavy). Armormech = (I believe) 1 upgrade piece every 5 levels, until you get all orange pieces for you and Mako. 1 for you and 1 for Mako. As far as what is most useful, pretty much everyting except synthweaving. 0 Legacy of the Sith expansion. Posted March 3, 2012. The money you get i recommend to spend on getting lvls companions which makes crew skills missions faster. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle. Strongholds. 2k. Some crafting schematics can be learned directly from the Crew Skills. 2023. Rip the mod out of the gear. Thank you so much!SWTOR 7. Depending on how you choose to specialize, your crew will be able to construct armor, weapons, implants, or other types of useful items and gear. Crafting Crew Skills. Spent a lot of time, iirc, getting crafting skills up - but it seems like most of the things I built are archived. You get the component by RE’ing any crafted premium (green) or better, non-modification item, i. Biochem - Bioanalysis. Vendors provide premade solutions, suspensions and. When you use a mission skill, you’ll select a companion, choose a. 0 Expansion. Synthweaving will provide you with armor and mod for you character. crafting is absolutely worth it, especially if you play alot of alts. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. Run a SM op, get a token for an ear piece, turn it in for a usable ear piece, RE it, get the schematic for that 216 and it costs 1 DMC. They can be worn by any type of Jedi, Trooper, or Smuggler. For example, the Bioanalysis Gathering skill provides players with resources for. The only ones I can craft currently are the Resistive armoring mods. If you are going to craft, then you will want the associated gathering and mission skills to go with the crafting skill. This gives you more opportunity to make/save credits. Example: Crafting skill…. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. First thought was working on upgrading the gear on my characters. I mainly focus on crit augs and accuracy augs, which. The point is, if you have one toon, and by your post I'd say you do, go play a game a bit more before you go into crafting. Posted August 15, 2016 (edited) Right-click on the recipe / schematic. I started 2 months ago, and as a "consumable maker" for 6 years in the game that shall not be named, I wanted to pick my crafting skill something I supposed to be more fun. Unlearning a crafting skill? so what happens if you unlearn your crafting skill?1) Supply and Demand. Crafting in general + Advanced Kyrprax Medpac MK-2. g. If you have credits to burn by the white mats at the crew skill vendor. The only value the crafting skills had was if you capped them all and ran a bunch of other quests you got a reasonably powerful item (ring I think), but over time this became more of a status symbol than a actual item worth using. Biochem – Bioanalysis. Crafting lower level items doesn't improve your crafting skill, so spending time working on something below level is a non rewarding time sink. Go to topic listing. Take "armoring" for example. There is another, more viable argument against allowing multiple crafting skills on a single character. Empty crafting trainer. English. Immersion is #1 for me, so that makes the game more enjoyable. I'd suggest choosing gathering/mission skills based on which of those you pick. I rather suspect grade 2 mats will be the ones seeing a price jump due to people trying to craft as many crit crafted oranges as possible, as a LOT of people aren. OP, slicing lockbox missions are what you are looking for. 4) Cybertech: makes earpieces, enhancements and mods. The part about crafting skills has been covered by the posters above, for gathering skills, it's similar. SWTOR Armormech Crafting Guide. You get the premium and a few prototype schematics from the artifice skill trainer. Cybertech is the skill to assemble droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. Artifice will allow you to mod your Lightsaber to keep it current, and provide enhancement mods which can be used to enhance anything, however the mods that keep armor current in terms of armor rating are Armoring mods, crafted by Cybertechs. ALL of what I craft is significantly profitable without crits (I make sure by periodically checking materials' values on the GTN). Sniper Rifles. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. 0 Expansion. Honestly, for any "main", Biochem or Cybertech are the best crew skills because they provide reusable consumables. Crafting also has a lot more fun and cosmetic options available compared to the launch of the game including more crystals, dyes, and armor sets. Biochem is by far the best endgame crafting skill to have. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. However there are no grade 10 slicing lockbox missions so if you are looking for grade 10 crafting missions, the only way to get them is to go to Iokath and start farming slicing gathering nodes. For each skill, you have the list of the other compatible skills. There are all sorts of ways to mitigate the random chance associated with combat accuracy. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. SWTOR Biochem Crafting Guide. give an inch they'll take a mile. SWTOR Crew Skills Vendor White-border Materials Guide. Pick up three gathering skills from the trainers on the Fleet and start collecting materials from the planets. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. The Crew Skills system in Star Wars: The Old Republic consist of three types of skills, each with multiple focus areas: Gathering and Crafting skills are more closely related, the discoveries found during gathering tasks often being used in crafting tasks. Legendary Embers currently sell for about 1m each. Right this maybe an incredibly dense question so i apologise in advance; Are crafting skills universal for both sides (1 crafter on imp side that can craft rep AND imp items) Or do you need one of each for rep and imp sides?Get enough characters to cover all crafting skills. Another crafting skill where I make HUGE profits from non-end game schematics is Cybertech: I craft 228 purple ear pieces and 220 blue mods and enhancements. Once the Crew Skills panel opens, players will see. I want to craft gear that has the stats I want, and then use said gear. Artifice is a versatile crafting skill used for weapon hilts (strength and willpower weapon modifications), enhancements (item modification used in most moddable items), offhand items, color crystals (used for lightsaber blade and blaster bolt colors and stats, only yellow, green, blue, and red is typically available through crafting) and even. . . Members. 3 is the max number of skills you can have. As this is a Gathering skill, you’ll be spending a lot of time. Custom-built LightsaberSWTOR Craftable Lightsaber Color Crystals. It is best paired with Scavenging (gathering) for basic materials and underworld trading (mission) for blue and purple ones. Preferred players get 2, and subscribers get the max of 3. Find out which crafting skill to choose, what materials to gather, and what items to craft for level 80 and level 75 players. You must unlearn what you have learned! I would like to know the answer to this also. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. When you are crafting a schematic has to be at least green (the number before the name of the item, indicating how many you can make based upon materials available) in order to advance your skill. It would be nice to do like a Shift + <click on item> to continuously craft it. 4%. The reusable medpacks and stim production should be worth it for me. Armormech makes Alacrity and Absorb. So much space reclaimed. In the case of artifice, you want to have archeology and treasure hunting as the skills to feed your artifice crafting. Cybertech is weapon and armor mods, speeder and droid parts and mods, spaceship upgrades, grenades, earpieces, etc. Now if you are a Free to Play (FTP. As you obtain more companions throughout the leveling process, you can send multiple companions out to craft or run crew skill missions at once. Gearing Changes and Tips in Update 7. If all you want to do is be self-sufficient, there is no need. I would say Inquisitor for Artifice cause of the +5 crit in arch. To fully invest into a crafting skill (Synthweaving, Armormech, Biochem, Artifice, Armstech, and Cybertech), having those three slots is quite important. There are five different types of crafted decorations. com . Grade 2: Level 16-24: 80-160. Even bringing back the old system won't sate that craving. Void_Singer. If you’re looking for a specific material, use CTRL+F on. Posted May 3, 2012. so 2 pieces, 1 for you and 1 for Mako. Smuggler's best skills are Armstech, Slicing, and Investigation, but you need Scavenging to level armstech so. At this point, there doesn't seem to be a far and away better choice. After spending h. iirc, there were 4 different types - not needed (4x) now with all the skills bundled into a mastery stat - but does. You need to use an extreme amount of greens to craft a lot of items therefore making the bottleneck for crafting green materials. Your first companion get a +15 efficiency bonus for artifice, the largest in the game. Vectron Bioanalyst, Cybertech 500. 0, the stuff I make and list from my Cybertech sells so quickly, I've not been able to keep it in stock. Gathering nodes have a level attached to them (higher level planet means higher level gathering nodes). Codexes are a type of lore entry that you can collect in-game - they can come from hidden glowing blue object in the open world, from defeating certain enemies, and from completing certain quests. Synthweaving is the crafting skill that makes armor sets specifically for the Jedi and Sith classes, however, artifice crafts lightsabers, saber hilts. you will start over at the beginning every time you unlearn and learn a new skill. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. i did not know this, thank you for the information!I have every crew skill: crafting, gathering, and mission. Step 3 – Sell the rare crafting materials to other players on the GTN. You have to click on the crafting skill to open the crafting window (Armormech, Artifice, Armstech, Biochem, Cybertech & Synthwieving) It's typical that you'd pick up the crafting skill & 2 gathering skills, which are the mission windows. Returning Player Nov 2023. Cybertech is weapon and armor mods, speeder and droid parts and mods, spaceship upgrades, grenades, earpieces, etc. SWTOR 7. - color crystals. Gathering skills can be used anytime you swing past a node or you can send off companions as a small credit cost that. and max it out to craft yourself a pair of Rakata bracers and belts. Nakedsquirel. The new Superior Augments require the following crafting resources for one item to be made: 5x Processed Isotope Stabilizer; 5x Solid Resource Matrix; 5x Crafting materials gathered from the appropriate crafting skill; 3x Crafting materials gathered from the appropriate crafting skill; 1x CM-1337; Kiidou did the math, so I will use their. In 4. My Armstech is a Sith Assassin of all things. For the most part I just sell everything I get from crew missions and for the most part, the missions. Something can of course be done by stalking the GTN but that. Slicing: Not a crafting skill so much as a mission/gatherer hybrid. Grade 1: Level 10-16: 0-80. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. . Members. To craft this set, Armormechs can buy the schematic from the armormech crew skill trainer once they've reached armormech level 600 - the schematic is not visible at the trainer. Keep in mind that the craft can be made with GREAT SUCCESS and recieve an open augment slot that allows you to boost them with 28 extra willpower, which in turn is sick aswell. and mainly you take them to make augs late game . If you want to use them for hardcore endgame content, Biochem. Corrosive Dart is the only ability that isn’t covered by the debuffs Marksmanship provides for itself. It doesn’t give any crafting materials directly – instead, it mostly gives credits, with the chance to acquire Cybertech schematics, Augment item modifications, and special unlockable high-yield missions for other crew skills. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Gearing Changes and Tips in Update 7. It’s not hard just a lot of waiting. Short version (what I think you are looking for; crew skill are listed in alphabetical order NOT in order of preference): Jedi Guardian/tank - armormech, artifice, biochem, cybertech. Learn how to craft items for your crew in SWTOR, such as armor, weapons, implants, and more. Yes it is still true. Synthweaving isn't a bad choice either for the critical augments. Hi guys Im currently a level 19 marauder And Im a little worried I wont have enough cash for my speeder @ 25. Less diplomacy missions needed, less materials needed, etc. Blaster Pistols. Cybertech= 10 armor pieces + 10 mods every two levels for orange gear + earpieces for you and Mako. Craftable Agent Armors. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. . Synthweaving is a crafting crew skill. And OP, YES Artifice is worth pursuing. Game. Armstech makes Accuracy and Shield. Armormech Crafting Materials Guide. Crafting and materials gathering is also core to upgrading gear stats, with the content dropping set bonuses to build on. Meaning there is a high demand for the materials obtained from Scavenging. However all those lines crossing can be confusing and it is a touch out of date now so here's a list: Artifice needs Archaeology and Treasure Hunting. 0 launches!Members. Members. biochem - for every progression raiding toon (reusables), and for crafting stims, adrenals, health packs. I'm trying to figure out if any of the crafting skills are worth the time and energy to get them to the highest levels. Spread crafting across as many comps as possible. All crafting skills have potential. If you talk to any Artifice trainer, you'll get a Codex entry on Artifice that will tell you what other Crew Skills go with it; this actually applies to any of the Crew Skills. They can be worn by any type of Agent, Bounty Hunter or Sith. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. Read Guide. Crafting Skills include: Armortech – the ability to work with hard metals and electronic shielding to construct all types of personal armor Armstech – the skill of constructing. And I can tell you with certainty, that investigation is the ONLY mission skill that generates Research Compounds (Scavenging does have Scavenged Compounds but they are not the same as Researched Compounds; all scavenged compounds are premium/green quality only. I had checked and I am doing the missions in Scavenging and Underworld that are appropriate for my level, but still not gaining skill points. There are three types of crew skills: crafting like artifice, gathering and mission. One thing to understand is that crafting skills are 'Slow Burn', that is, they are not a quick way of making creds. 2) The crafter path-. level 20. Watch Video. For this method to be efficient, you’ll likely need more than one character with maxed out Crew Skills levels and spend additional time placing crafted items on GTN. Screenshots of all Crafting Synthweaving Crew Skills Trainer Armors armors in SWTOR. Every sane PVPer will pick up cybertech for reusable AOE grenades. Since Biochem still seems like the Crew Skill tyrant in the game, I decided to provide a good compendium of guides that I've made for said crew skill. Between the 20 minute long treasure hunting missions and the 14 minutes archaeology missions it really is ridiculous. To get the most out of your adventures in the world, Scavenging and Bioanalysis will allow you to gather from any Strong or higher droids and creatures in the world in addition to gathering from nodes but this only works well if you are planning on. Food and potion crafting is achievable and important for pretty much everyone, crafted set gear may not be better than trials (operations) gear, but it does include making things with niche bonuses. 3. Just makes life easier. Each of the three groups are rather self explanatory, the only one that may be a little confusing is Mission. You. - You level up your gathering skills, either by sending comps to do gathering missions, or actually doing the gathering yourself. To access the Crew Skills menu in SWTOR, players must navigate to the main menu at the top of the screen, then open the Content drop-down menu to the right of the Player menu and click on the diamond shape labeled Crew Skills. If you are not going to worry about orange gear to start, then the. Edited December 15, 2011 by Infalliable. Max Crit for all Gather/Mission skills. 7. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. And if you're looking to do endgame crafting, you probably want to be in something other than Cybertech. When I play MMOs, I have several alts, and they all take up at least one each of the crafting specialties, so I have everything covered. Right now, I can only craft 5 things at a time. If you open up your Scavenging missions by clicking the Scavenging icon on your crafting panel, you’ll notice that the missions tell you what they reward – in this case, your first two available missions reward Grade 1 Scavenged Metals and Grade 1 Scavenged Compounds, which is exactly what the first schematic you need. Go to topic listing. Also you can buy 3 separate schematics from the crew skills vendor when you get to about 380 or 400 in artifice (i can't remember), although these are high lvl blades and you probably can't use them until. SWTOR. Many Synthweaving schematics can be learned directly from the Synthweaving Crew Skills Trainer, and more become available as you increase your Synthweaving level. The Difficulty Levels range from Grey -> Green -> Yellow -> Orange (color of the number to the left of the schematic name in the crew skill window) Grey = 0 pt gain per item crafted2. You can get additional ones from your crew skill / crafting skill trainer. The JK and SW have the best synthweaving especially when you add in the ship droid; The JC is by far the weakest when it comes to crew skills. . A sandbox MMO can support that. crafting skills require materials from gathering and mission skills in order to craft the item you want. There are quite a few different professions players are able to choose from in Swtor, so many in fact that they are broken into three different sections, Gathering Skills, Crafting Skills and Mission Skills. Read Guide. First things first, the display is wrong and broken and has been for over a year now. . The time of these mat gather missions needs to be cut way down. Some thoughts/counterpoints. The Ultimate Guide of Guides for SWTOR 2021. Synthweaving makes Redoubt (defense) and Critical. Grade 6 - Levels 49-50 - Corellia, Ilum. Artifice, Cybertech and Biochem have diversity. Posted December 10, 2016 (edited) psandak said: Synthweaving is the second most profitable crafting skill in the game (Artifice is #1). - cybertech and either underworld trading or scavenging (buying the mats of the one i don't pick) - biochem and bioanalysis (buying the diplomacy mats) - armstech or armor tech for augment crafting. get a little meh. Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. 87. 18. Play Now. Click it, and you will be asked if you really want to unlearn that skill. Those match-ups will give you the right "blue" mats to do the crafting in the associated crafting skill. Posted April 3, 2012. 0 Juggernaut Changes Preview and Analysis. So to be self-sufficient you need all three: Armstech for Accuracy, Armormech for Alacrity, Synthweaving for Critical. Drop Artifice and get Biochem and craft your adrenals/stims/medpack. Good Crafting Skills for a Jedi Consular (Advanced Class not important) are Artifice, Synthweaaving, Biochem, and Cybertech. 7k. Cybertech. For each skill, you have the list of the other compatible skills. Posted February 19, 2012. 316. Everyone else seems to have heaps of credits. PvP Seasons 4 Guide and Rewards 7. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could. Free-to-play and non-previously-subscribed preferred players can purchase additional crew skill slots at 420 CC per crew skill per character or 950 CC per crew skill for every character on the account, for a total. 120 armormech. Patch Notes Update 7. - You level up your crafting skill by. That at least if you have that recipe / shematic as an object in your inbventory. Title pretty much says it all. There are five different types of crafted decorations. Crew Skills. 1. Archaeology is the study of crystal formations and archaeological finds. 2022. Of course, if everyone took biochem, it would become the worst crew skill, because nobody would need anyone else's crafting. Crafting Skills. Artificers are also the only crafters that can craft dyes – there’s over. In SWTOR, professions are known as Crew Skills. Remove Currency items from Materials storage (eg industrial prefabs, flagship encryptions)Posted March 25, 2014. Biochem is pretty good, particularly on a main, since you can use the reusables or self craft the consumables. In this video, we’ll be. Only a single crafting skill. SWTOR Armstech Crafting Guide. Learn SWTOR: Crafting and Crew Skills 101 (FT. once you get to 600, you need to pay 250k to learn 601-700. Biochem. Less sales on the GTN, which always remove credits. I don’t know free player. You can only have one crafting skill and one mission skill per character. Posted April 8, 2013. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. ago. The more people swap to Biochem for this, the bigger this negative impact will be. g. If you go armormech, make your third skill Underworld Trading. So just for leveling a crafting skill you only would need 1 character with a gathering skill and 1 with the corresponding crafting skill, meaning 2 characters in total as f2p. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. There are two skills primarily aimed at tech users (armormech and armstech), two at force users (artifice and synthweaving), and two for everyone (biochem and cybertech). For slicing, once you reach grade 11 you can do Off the Radar, which gives you a chance to get a one-time mission for any of the non crafting crew skills, where you have the chance to get 0 - 5 legendary embers. There are six crafting skills currently available to players: Armormech – the ability to work with hard metals and electronic shielding to construct all types of. The Ultimate Guide of Guides for SWTOR. There are a few exceptions but they are rare. Better balance of material use of schematic. 16. Gathering - The materials gained from gathering skills are used in crafting skills. I've done similiar in. Bioanalysis. You'll only need to bridge a few levels between each war supply schematic set, and they train far longer than any other schematic, therefore you can train up crafting to a higher level using lower level mats. Recommended Gathering skills by Crafting Skill: Artifice and Synthweaving – Archaeology. Crafting Skills include:. LordbishopX. If implemented, every sane PVE raider is going to supplement their existing crafting skill with biochem so they can have reusable adrenals and medpacks. Schematics from my experience are dependent upon the primary material being used by the crafting skill. Maxing them as early as you can will allow you to craft high quality items like armor and augments. I just took up Artifice but can't seem to gather any of the right gemstones with my treasure hunting skill. Yesterday, as an experiment, I grabbed a 75-level alt, added Artifice to her (mostly for dyes or crystals) and started grinding. 2. All SWTOR Crafted Speeders. Some of these armors have two names – this is because they have two version, one which has more. You can buy additional ones in the GTN, too. 400 means section x or belsavis later part i think. Biochem is pretty good, particularly on a main, since you can use the reusables or self craft the consumables. Cybertech is good for leveling, since it lets you make Armorings/Mods. Planet. Craftable Agent Armors. Blaster Barrels (Mod for ranged weapons) Reflex Barrels (Aim and Endurance) Skill Barrels (Cunning and Endurance)Just a shot in the dark here, is there going to be sometime in the future when we will be able to aquire a second crafting skill? Were allowed 3 skills but just one crafting skill. 1k. With the new amplifier system is it worth making/buying an armor set (ie: the experimental Ossen 252 purple armor, whatever is appropriate to your level), and then buying/setting all the amplifiers to whatever your crafting skill is (biochem, artifice, synthweaving, etc. Synthweaving Materials List. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. 2) Artifice: makes lightsabers, lightsaber hilts, and color crystals. It's the only crafting skill that gives a benefit in combat, since it allows you to use the infinitely reusable stims, adrenals, and medpacks. Crafting. Thank you. So to be self-sufficient you need all three: Armstech for Accuracy, Armormech for Alacrity, Synthweaving for Critical. Armstech, Armormech, Cybertech – Scavenging. All SWTOR Crafted Speeders. Internal / Elemental. 7 rolls out month, though I hear there's no changes to crafting. 2023. feeding mats to crafting alts is also a. Most people focus on "the best", which is Grade 11. These are used in crafting grade 216 and 220 operations and crystals items. In this video, we’ll be going over how to…. Crafting can be very credit-intensive. . NoobSabatical. Could we consolidate crafting so that one character can learn to craft in all fields? I mean really, I have to have four or more characters to craft a set of gear for 1 character. Archaeology is one of four Gathering Skills with the ability to seek out imbued items like Lightsaber crystals and ancient artifacts. This actually has to do with your player level. HK-51 and Treek both have +1 crit to all crafting skills NOTES: The Trooper is the only class with +crit to a crafting skill and +crit to the gathering and mission skill that feed that crafting. TL;DR: There is no crafting skill that is completely useless to a gunslinger. For maximum MK-9 Kit creation efficiency, you'll need a Scavenger, Cybertech, and then either Armstech, Armormech, or Synthweaving (with Synthweaving needing Archaeology as well). Each Gather/Mission skill twice. The first thing you’ll need to know is that crafting for level 75 is EXPENSIVE. I have Armorrmech 600/700 skill. My Commando has Biochem (moar DRUGS!) which works well for him, my Vanguard has Cybertech which, given she has th. And most crafting have mods in them that can be of assistance. 1) Synthweaving: makes Light, Medium, and Heavy "Force-user" armor*, and armorings. New Cartel Market items in 7. Only included it because of it's uniqueness as a profession. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. Crafting Skills. 3. Armormech needs Scavenging and Underworld Trading. Deconstruction (Scavenging) along with two more gathering skills will make for a potent Crew Skill set for guild support and/or credit farming. 4) Cybertech: makes earpieces, enhancements and mods. Watch Video.